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Introduction
They're the ones who sing and scream at the top of their lungs, who
shred their guitars like they were born with one in their hands.
They're the unstoppable drummers who pound out ferocious beats,
and the bassists who provide the thumping backdrop of the entire
collaboration. They're the bands of rock stars, and in Guitar Hero:
World Tour, it's your chance to take their place.
And due to this turn of events, youÏlike themÏmust prove to the
crowds that you know what you're doing, or you'll get thrown off
stage. We're going to help you get started by teaching you how to
play the drums, guitar and bass, and then we'll help you prepare
yourself for singing. From there, we'll give you a few tips on the art
of perfecting World Tour, and send you on your way to stardom!
In this Guitar Hero World Tour strategy guide, you'll find:
GLOSSARY
//
A consummate collection of Guitar Hero
lingo so you can talk like a pro (and understand what we're
on about).
DRUMS
//
Extensive tips and strategy for bangin' the drums.
GUITAR
//
Strumming tips and master explanations of
hammer- and pull-offs.
VOCALS
//
Avoid public embarrassment with these easy vocal tips.
STAR POWER
//
Suggestions for building (and using) your precious star power.
ADDITIONAL STRATEGIES
//
Even more drum and guitar tips!
Guide by:
Valerie Hilgenfeldt
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
Page 1
Guitar Hero World Tour Glossary
Body
The widest area (the bottom) of the guitar.
Chord
Any long notes (appearing as a colored circle followed by a line) which must be sustained.
Combo
When you're hitting many notes in a row without any misses, you have a "combo" going. There's a meter beneath
the multiplier which keeps track of how many sequential notes you've hit.
Foot Pedal (AKA Kick Pedal)
This is the pedal situated near the bottom of the drum kit, and it's used to hit the long, orange notes on a drummer's
highway.
Frets
In the Guitar Hero language, "frets" are the five colored buttons at the top of the guitar's neck.
Gem
An official term for the round, colored notes you see on the highway.
Hammer-On (HO)
Whenever a note is followed by a higher, brightly-colored note (going from left to right), you'll only have to strum the
first, and then tap the second. This is called a "hammer-on" (AKA "HO"). It's covered in the guitar section, too.
Headstock
The very top of the guitar (where you would tune it, if it were real).
Highway
On your screen, you'll see a fret board in the very center, and the colored gems will scroll down along it. That fret
board is the "highway."
Multiplier
If you have a combo going, you'll see a number appear in a circle on the left side of the highway. This is your
"multiplier," and each time you hit a note, your score will be multiplied accordingly (e.g., a x4 multiplier means you'll
receive four times the normal amount of points per note struck).
¨ 2008 IGN Entertainment, Inc.
Page 2
Neck
This is the long, slender area of the guitar where the fret buttons are located.
Notes
In Guitar Hero's case, these will often refer to the round, colored buttons (AKA "gems") that you'll be strumming to.
Pad (AKA Drumhead)
This refers to the color-ringed pads and cymbals of your drum kit, which you'll strike to play notes.
Pull-Off (PO)
Whenever a note is followed by a lower, brightly-colored note (going from right to left), you'll only have to strum the
first, and then tap the second. This is a "pull-off" (AKA "PO").
Rock Meter
In the upper left corner of the screen, you'll see your "Rock Meter." This tells you whether you're doing well, so-so,
or terribly, and the crowd's commotion will change accordingly. If it's turning red and they're booing at you, time to
pick up the pace, or you'll fail the song!
Star Power (SP)
Once you've hit star-shaped notes on the on-screen highway, you'll brighten some light bulbs which represent your
"Star Power," AKA SP. Using your SP will double the points you get per note hit, and rebuild your crowd approval.
Tapping
On a real guitar, "tapping" essentially refers to tapping and/or sliding the tips of your fingers off the strings. In Guitar
Hero, it's conceptually similar, and involves tapping the fret buttons (often with both hands).
Whammy
In the lower right area of the body, you'll see a slender bar that you can depress. This is your "whammy bar."
¨ 2008 IGN Entertainment, Inc.
Page 3
Guitar Hero World Tour Drums
<<
Positioning
Pads & Pedals
>>
With the most physically demanding instrument, the drums of World Tour call for stamina and coordination. As you excel
and reach the Hard and Expert difficulties, you'll need to last through repeat drumming on the pads and frequent use of
the pedal. There are various means of preparing yourself, and these include:
World Tour is a perfect party game, but if you don't want to feel like trash when your friends go
home, don't drink booze alone. If you're going to be drumming away for a half hour or more, have
some water handy. Juices, carbonated beverages, and most energy drinksÏwhich usually aren't
any better than sodaÏ won't help you last. Go ahead and enjoy them, but have water around to
dilute their effects and keep your muscles happy.
You can either go all out and prep like you're an Olympiad, or you can play it cool by keeping
things simple. At the very least, you should treat your arms and legs to a good, five-seconds-or-
less stretch a piece. Bending your arms over your head is a start, while some basic runner's
stretches will work for your legs. Remember to release from your positions slowly, or you risk
shocking your muscles and causing cramps.
Next is positioning, which is one of the most important considerations in your preparing to rock.
Positioning
SEATING
Relaxing on the couch might be fine for most party games, but that doesn't work for a drummer.
You're held to an entirely different set of standards, and they require good back support. Because
of this, armchairs, sofas, beanbags and their cushy ilk are all out of the question. Instead, you
should use something solid with a flat seat, like a chair from a dining set.
You also don't want a chair that's too short nor too tall, and to determine if it's of the right height, you'll use your leg as a
guideline. If it's bent at a near 90-degree angle and you're able to comfortably operate the pedal, you're set. On the other
hand, if your knee is about level with the bottom of your rib cageÏor you otherwise have to make awkward movements
to use the pedalÏthen you should probably get a different chair.
The most ideal seating arrangement includes a drum throne, which appears to be a miniature bar stool. The nicest ones
have actual support, though. Unless you already own a real drum set, chances are you're not going to invest in acquiring
one of these. If you do, however, you couldn't really ask for anything better.
The usual method of holding the sticks is as follows: hold the stick in your fist, make sure there's
a few inches of slack beneath your pinkie, then loosely support the top half with your thumb
pressed against it. Your fist shouldn't be too tight, and your lower three fingers should be curled
around it, as you want to benefit from the rebound the pads provide without sending the sticks
flying out of your hands. Your elbows should be casually hanging by your sides, and you should stay loose; don't tighten
up your shoulders or wrists.
STICKS
If you're getting tired or that style isn't working for you, you can hold the sticks like you're playing a snare in a marching
band. Have your elbows hanging roughly half a foot away from your side, and remember: stay loose, don't tense up.
Instead of holding the sticks vertically, they'll be roughly horizontal, and you'll be striking the pads with the sides of the
tips. This style may work best for you on drum rolls, to note.
There are other ways of holding the sticks too, which include using the vertical style for your right hand and the
horizontal angle for your left. Experiment and research proper positions to find out what works best for you, and
whatever you do,
never force yourself to play in a way that hurts your wrists.
¨ 2008 IGN Entertainment, Inc.
Page 4
HYDRATION
STRETCHING
 Because you're going to be regularly using a kick pedal, and shouldn't be stretching your arms
out nor holding them back, it's important to keep the drum set relatively close to you. Once again,
having your leg at a 90-degree angle is your best guideline. If you have to stretch your leg out to
reach the pedal, pull the kit closer. Likewise, if you've set the pedal out in front of the kit and the
drums are really close to your torso, push them away. Half a foot to a foot away from your knee is usually where the
support bars will wind up, depending on your size.
With a proper chair in place, you're ready to sit yourself down, and keep your back upright.
Slouching forward or leaning backward is going to prematurely tire out your lower back and pedal
leg. Your back should be straight, with your elbows comfortably at your sides, and the drum
sticks held in front of you. As mentioned in the Seating section, your leg should be at a near 90-
degree angle with your foot resting on the kick pedal.
Aside from easing your lower back's load, an upright posture means you'll always be able to see both the spread of the
drums and the screen. You'll also have less of a chance of hitting yourself. Nobody likes hitting themselves.
You've stretched, you're seated, you're holding your sticks and your foot's ready to work the
pedal. The last thing you'll have to adjust is the height of the pads. If you remember, you were
instructed to have your elbows casually hanging at your sides. Your armsÏlike your pedal legÏ
should be at a relaxed 90-degree angle, but you shouldn't rigidly abide by that guideline. Having
your hands slightly above or below your elbows is fine.
If you need to lift your arms up or you're practically drumming between your legs, the set isn't at a proper height. When
you strike the drum pads, the tip of your stick should be hitting near their center. If you're hitting the pads with more than
the tip, you probably need to do more adjustments.
<<
Positioning
Pads & Pedals
>>
Playing: Pads & Pedals
You're in position, and now you're ready to play. As mentioned in the previous section, when you're actually drumming,
the stick tips should be striking near the pad's middle. Don't worry about hitting them dead center, as you'll wind up
banging your sticks together on drum rolls if you're too strict about that.
First, you should get used to where the pads are positioned. Try playing in this simple pattern, striking the colors with the
mentioned hand:
1
RIGHT HAND
Green
2
LEFT HAND
Blue
3
RIGHT HAND
Blue
4
LEFT HAND
Red
Repeat this until you're comfortable with moving your hands back and forth across the drums. Then speed it up, and
continue doing it until you have a smooth flow going. Afterward, try playing a new pattern with the left cymbal in it:
¨ 2008 IGN Entertainment, Inc.
Page 5
DISTANCE
POSTURE
HEIGHT
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